Skip to main content

UTM zones with D3.js

I've just started to learn about the mapping capabilities of D3.js, and this is my first-ever D3.js visualization. I'm very impressed by the work on map projections by Jason Davies and Mike Bostock. It makes me believe that the Mercator renaissance will come to an end.

Mainland Norway is usually depicted in the Universal Transverse Mercator (UTM) projection. As the name implies, it's based on the cylindrical Transverse Mercator projection, which is supported by D3.js.

UTM is often used to show regions or countries with a greater north-south extent, like mainland Norway, which is usually depicted in UTM 33.

The UTM system divides the Earth between 80°S and 84°N latitude into 60 zones, each 6° of longitude in width. The zones are numbered from 1 to 60 proceeding east from the anitmeridian (180°). The projection has constant scale along the changing central meridian, and regions near it are mapped with low distortion. Just like on the regular Mercator projection, areas further away from the central meridian are increasingly distorted.

Comments

@spohner said…
This is a great illustration! It explains the difference between between UTM zones very well. A future improvement would be to include the exceptions (http://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system#Exceptions) around mainland Norway and Svalbard.

Popular posts from this blog

Creating a WebGL Earth with three.js

This blog post will show you how to create a WebGL Earth with three.js , a great JavaScript library which helps you to go 3D in the browser. I was surprised how easy it seemed when reading a blog post  by Jerome Etienne . So I decided to give it a try using earth textures  from one of my favourite cartographers, Tom Patterson . WebGL is a JavaScript API for rendering interactive 3D graphics in modern web browsers without the use of plug-ins. Three.js is built on top of WebGL, and allows you to create complex 3D scenes with a few lines of JavaScript. If your browser supports WebGL you should see a rotating Earth below: [ Fullscreen ] To be able to display something with three.js, you need three things: a scene, a camera and a renderer. var width  = window.innerWidth,     height = window.innerHeight; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, width / height, 0.01, 1000); camera.position.z = 1.5; var rende...

Terrain building with three.js

In my last blog post , we converted a digital elevation model (DEM) to a WebGL-friendly format ( i.e. easy to transfer and parse by JavaScript in the browser). In this blog post, we'll use the elevation data to build a terrain mesh with three.js .  First we need to transfer the terrain data to the browser. The elevation values are stored in a binary file as 16-bit unsigned integers. This page explains how you can send and receive binary data using JavaScript typed arrays. I've created a TerrainLoader by adapting the  XHRLoader . You can also use this function: function loadTerrain(file, callback) {   var xhr = new XMLHttpRequest();   xhr.responseType = 'arraybuffer';   xhr.open('GET', file, true);   xhr.onload = function(evt) {         if (xhr.response) {       callback(new Uint16Array(xhr.response));     }   };     xhr.send(null); } Loading elevation data with the Terrai...

Creating 3D terrains with Cesium

Previously, I’ve used three.js to create 3D terrain maps in the browser ( 1 , 2 , 3 , 4 , 5 , 6 ). It worked great for smaller areas, but three.js doesn’t have built-in support for tiling and advanced LOD algorithms needed to render large terrains. So I decided to take Cesium for a spin. Cesium is a JavaScript library for creating 3D globes and 2D maps in the browser without a plugin. Like three.js, it uses WebGL for hardware-accelerated graphics. Cesium allows you to add your own terrain data, and this blog post will show you how. Impressed by the terrain rendering in @CesiumJS - with a 10m elevation model for Norway! Farewell Google Earth. pic.twitter.com/RQKvfu2hBb — Bjørn Sandvik (@thematicmapping) October 4, 2014 Compared to  the dying Google Earth plugin , it's quite complicated to get started with Cesium. The source code is well documented and the live coding Sandcastle is great, but there is a lack of tutorials  and my development slows down when ...