Skip to main content

What a colourful world

3D thematic mapping can be challenging, and I've been considering some of the problematic issues in a series of blog post (1, 2, 3, 4). There has also been a discussion on the CartoTalk forum, and Rich Treves posted a response on his blog.

I released a new version of the Thematic Mapping Engine today as a response to this discussion. The most noticeable new feature is the enhanced colour scale. It's difficult to make a symbol legend in KML, as symbol size varies with scale (zoom). Without a legend, it's very hard to assess the exact values.

This is why I duplicate symbology by supporting a colour legend. You can now easily define a colour scale for all thematic mapping techniques. The colour legend informs the user about the range of values (min and max), and where the different symbols are positioned on this range.

The colour scale can be unclassed or classed:

  • Equal intervals: Each colour class occupies an equal interval along the value range.

  • Quantiles: The countries are rank-ordered and equal number of countries are placed in each colour class. Quantiles are not available for time series.

Here is a few examples (all statistics from UNdata):


Life expectancy at birth, 2005 (equal intervals).


Life expectancy at birth, 2005 (quantiles).


Aids estimated deaths, aged 0-49, 2005 (equal intervals).


Eye candy: Mobile phone subscribers, 2004 (unclassed).

Try it yourself!

Comments

Popular posts from this blog

Creating a WebGL Earth with three.js

This blog post will show you how to create a WebGL Earth with three.js , a great JavaScript library which helps you to go 3D in the browser. I was surprised how easy it seemed when reading a blog post  by Jerome Etienne . So I decided to give it a try using earth textures  from one of my favourite cartographers, Tom Patterson . WebGL is a JavaScript API for rendering interactive 3D graphics in modern web browsers without the use of plug-ins. Three.js is built on top of WebGL, and allows you to create complex 3D scenes with a few lines of JavaScript. If your browser supports WebGL you should see a rotating Earth below: [ Fullscreen ] To be able to display something with three.js, you need three things: a scene, a camera and a renderer. var width  = window.innerWidth,     height = window.innerHeight; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, width / height, 0.01, 1000); camera.position.z = 1.5; var rende...

Terrain building with three.js

In my last blog post , we converted a digital elevation model (DEM) to a WebGL-friendly format ( i.e. easy to transfer and parse by JavaScript in the browser). In this blog post, we'll use the elevation data to build a terrain mesh with three.js .  First we need to transfer the terrain data to the browser. The elevation values are stored in a binary file as 16-bit unsigned integers. This page explains how you can send and receive binary data using JavaScript typed arrays. I've created a TerrainLoader by adapting the  XHRLoader . You can also use this function: function loadTerrain(file, callback) {   var xhr = new XMLHttpRequest();   xhr.responseType = 'arraybuffer';   xhr.open('GET', file, true);   xhr.onload = function(evt) {         if (xhr.response) {       callback(new Uint16Array(xhr.response));     }   };     xhr.send(null); } Loading elevation data with the Terrai...

Creating 3D terrains with Cesium

Previously, I’ve used three.js to create 3D terrain maps in the browser ( 1 , 2 , 3 , 4 , 5 , 6 ). It worked great for smaller areas, but three.js doesn’t have built-in support for tiling and advanced LOD algorithms needed to render large terrains. So I decided to take Cesium for a spin. Cesium is a JavaScript library for creating 3D globes and 2D maps in the browser without a plugin. Like three.js, it uses WebGL for hardware-accelerated graphics. Cesium allows you to add your own terrain data, and this blog post will show you how. Impressed by the terrain rendering in @CesiumJS - with a 10m elevation model for Norway! Farewell Google Earth. pic.twitter.com/RQKvfu2hBb — Bjørn Sandvik (@thematicmapping) October 4, 2014 Compared to  the dying Google Earth plugin , it's quite complicated to get started with Cesium. The source code is well documented and the live coding Sandcastle is great, but there is a lack of tutorials  and my development slows down when ...