Previously, I’ve used three.js to create 3D terrain maps in the browser ( 1 , 2 , 3 , 4 , 5 , 6 ). It worked great for smaller areas, but three.js doesn’t have built-in support for tiling and advanced LOD algorithms needed to render large terrains. So I decided to take Cesium for a spin. Cesium is a JavaScript library for creating 3D globes and 2D maps in the browser without a plugin. Like three.js, it uses WebGL for hardware-accelerated graphics. Cesium allows you to add your own terrain data, and this blog post will show you how. Impressed by the terrain rendering in @CesiumJS - with a 10m elevation model for Norway! Farewell Google Earth. pic.twitter.com/RQKvfu2hBb — Bjørn Sandvik (@thematicmapping) October 4, 2014 Compared to the dying Google Earth plugin , it's quite complicated to get started with Cesium. The source code is well documented and the live coding Sandcastle is great, but there is a lack of tutorials and my development slows down when ...