Skip to main content

Creating color relief and slope shading with gdaldem

In my previous blog post we created a grayscale shaded relief (hillshade) from a Digital Elevation Model (DEM). Today, we’ll use the DEM to create color relief and slope shading maps.

Color relief or hypsometric tints depict elevation as bands of color, to enhance elevation zones so map readers can better see differences in relief. The colors selected for the tints are assumed to relate to the ground cover typically found at various elevations in the area being mapped. A typical color scheme progresses from dark greens for lower elevations up through yellows/browns, and on to grays and white at the highest elevations. I selected this scheme for my area:

Elevation Color
0
900
1300
1900
2500

To create a color relief with gdaldem, we first have to create a text-based color configuration file (color_relief.txt), containing the association between elevation values and colors. The file generally contains 4 columns per line: the elevation value and the corresponding red, green, blue value between 0 and 255 (RGB):

0 110 220 110
900 240 250 160
1300 230 220 170
1900 220 220 220
2500 250 250 250

The above numbers define a gradient that will blend 5 colors over 2500 meters of elevation. We use this command to apply this color ramp to the Jotunheimen DEM:

gdaldem color-relief jotunheimen.tif color_relief.txt jotunheimen_colour_relief.tif

[ Download image ]

A Digital Elevation Model (DEM) can also be used to measure slope, the steepness of the terrain. Slope is estimated by comparing each pixel of the DEM to the elevations of the surrounding pixels. Creating slope shading with gdaldem is a two step process.

First, we use the DEM to create a raster where each pixel contains an angle, varying from 0 to 90 degrees as the terrain ranges from horizontal to vertical:

gdaldem slope jotunheimen.tif jontunheimen_slope.tif

We then use this raster to create slope shading by assigning a color to each pixel, using the same technique as for color relief.

Create a color configuration file (color_slope.txt) containing these two lines:

0 255 255 255
90 0 0 0

Flat terrain will be displayed in white (slope of 0°) and cliffs in black (slope of 90°), with angles in-between being various shades of grey. The command is:

gdaldem color-relief jotunheimen_slope.tif color_slope.txt jotunheimen_slopeshade.tif

[ Download image ]

In the next blog post we’ll combine slopeshade, hillshade and color relief into a single map image.

Comments

Popular posts from this blog

Creating a WebGL Earth with three.js

This blog post will show you how to create a WebGL Earth with three.js , a great JavaScript library which helps you to go 3D in the browser. I was surprised how easy it seemed when reading a blog post  by Jerome Etienne . So I decided to give it a try using earth textures  from one of my favourite cartographers, Tom Patterson . WebGL is a JavaScript API for rendering interactive 3D graphics in modern web browsers without the use of plug-ins. Three.js is built on top of WebGL, and allows you to create complex 3D scenes with a few lines of JavaScript. If your browser supports WebGL you should see a rotating Earth below: [ Fullscreen ] To be able to display something with three.js, you need three things: a scene, a camera and a renderer. var width  = window.innerWidth,     height = window.innerHeight; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, width / height, 0.01, 1000); camera.position.z = 1.5; var rende...

Thematic Mapping Engine

It's time to introduce the Thematic Mapping Engine (TME). In my previous blog posts, I've shown various techniques of how geobrowsers can be used for thematic mapping. The goal has been to explore the possibilites and to make these techniques available to a wider audience. The Tematic Mapping Engine provides an easy-to-use web interface where you can create visually appealing maps on-the-fly. So far only prism maps are supported, but other thematic mapping techniques will be added in the upcoming weeks. The engine returns a KMZ file that you can open in Google Earth or download to your computer. My primary data source is UNdata . The above visualisation is generated by TME ( download KMZ ) and shows child mortaility in the world ( UNdata ). The Thematic Mapping Engine is also an example of what you can achieve with open source tools and datasets in the public domain: A world border dataset is loaded into a MySQL database . The same database contains tables with statistics ...

Creating 3D terrains with Cesium

Previously, I’ve used three.js to create 3D terrain maps in the browser ( 1 , 2 , 3 , 4 , 5 , 6 ). It worked great for smaller areas, but three.js doesn’t have built-in support for tiling and advanced LOD algorithms needed to render large terrains. So I decided to take Cesium for a spin. Cesium is a JavaScript library for creating 3D globes and 2D maps in the browser without a plugin. Like three.js, it uses WebGL for hardware-accelerated graphics. Cesium allows you to add your own terrain data, and this blog post will show you how. Impressed by the terrain rendering in @CesiumJS - with a 10m elevation model for Norway! Farewell Google Earth. pic.twitter.com/RQKvfu2hBb — Bjørn Sandvik (@thematicmapping) October 4, 2014 Compared to  the dying Google Earth plugin , it's quite complicated to get started with Cesium. The source code is well documented and the live coding Sandcastle is great, but there is a lack of tutorials  and my development slows down when ...