Skip to main content

Syncing your Instagram photos to CartoDB

I really want to show photos on my expedition map. Instead of creating my own photo service, I want to use a service that already support geotagged photos, Instagram. To get more control, I'm syncing the metadata for my photos and videos to my CartoDB-account using the Instagram API.

CartoDB-map showing Instagram photos.

Please read the API Terms of Use before you start doing this. You shall not "cache or store any User Content other than for reasonable periods in order to provide the service you are providing to Instagram users". Here I'm only syncing textual data from my own user on Instagram. You can also show your Instagram photos on a map, using the Instagram API directly, as I will show in my next blog post. 

I've created a PHP cron job, instagram2cartodb.php, that will sync my photos and videos to CartoDB:


The script will read the latest images from an Instagram user using an access token. It also reads the latest timestamp from the CartoDB-table, to check which images are newer. I'm only storing geotagged images and videos, as I want to show these on a map.

I've created a CartoDB map of my photos from Foldøy island using this short tutorial on info-windows with image support:  



In the next blog post, we'll put our Instagram photos on a custom Leaflet map.
   

Comments

Mark! said…
Can you give an example of the config.php file? I can't seem to figure out the instagram or cartodb config values.

thanks!

Popular posts from this blog

Creating a WebGL Earth with three.js

This blog post will show you how to create a WebGL Earth with three.js , a great JavaScript library which helps you to go 3D in the browser. I was surprised how easy it seemed when reading a blog post  by Jerome Etienne . So I decided to give it a try using earth textures  from one of my favourite cartographers, Tom Patterson . WebGL is a JavaScript API for rendering interactive 3D graphics in modern web browsers without the use of plug-ins. Three.js is built on top of WebGL, and allows you to create complex 3D scenes with a few lines of JavaScript. If your browser supports WebGL you should see a rotating Earth below: [ Fullscreen ] To be able to display something with three.js, you need three things: a scene, a camera and a renderer. var width  = window.innerWidth,     height = window.innerHeight; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(45, width / height, 0.01, 1000); camera.position.z = 1.5; var rende...

Thematic Mapping Engine

It's time to introduce the Thematic Mapping Engine (TME). In my previous blog posts, I've shown various techniques of how geobrowsers can be used for thematic mapping. The goal has been to explore the possibilites and to make these techniques available to a wider audience. The Tematic Mapping Engine provides an easy-to-use web interface where you can create visually appealing maps on-the-fly. So far only prism maps are supported, but other thematic mapping techniques will be added in the upcoming weeks. The engine returns a KMZ file that you can open in Google Earth or download to your computer. My primary data source is UNdata . The above visualisation is generated by TME ( download KMZ ) and shows child mortaility in the world ( UNdata ). The Thematic Mapping Engine is also an example of what you can achieve with open source tools and datasets in the public domain: A world border dataset is loaded into a MySQL database . The same database contains tables with statistics ...

Creating 3D terrains with Cesium

Previously, I’ve used three.js to create 3D terrain maps in the browser ( 1 , 2 , 3 , 4 , 5 , 6 ). It worked great for smaller areas, but three.js doesn’t have built-in support for tiling and advanced LOD algorithms needed to render large terrains. So I decided to take Cesium for a spin. Cesium is a JavaScript library for creating 3D globes and 2D maps in the browser without a plugin. Like three.js, it uses WebGL for hardware-accelerated graphics. Cesium allows you to add your own terrain data, and this blog post will show you how. Impressed by the terrain rendering in @CesiumJS - with a 10m elevation model for Norway! Farewell Google Earth. pic.twitter.com/RQKvfu2hBb — Bjørn Sandvik (@thematicmapping) October 4, 2014 Compared to  the dying Google Earth plugin , it's quite complicated to get started with Cesium. The source code is well documented and the live coding Sandcastle is great, but there is a lack of tutorials  and my development slows down when ...